Develop Article Part Two

April 19th, 2010

Following on from last month’s successful feature in Develop magazine, Graham has published the second part of his usability/development analysis is in the April edition of the prestigious publication.

The article, titled ‘Experience Points’ (again) is on page 40-41 and outlines the best strategy for focus testing games in the build up to release.

Develop magazine can be found in print or at develop-online.net.

This issue can be downloaded for free here

Tampere Games Research Methods Seminar

April 5th, 2010

Our very own Pejman Mirza-Babei is to lend his infinite expertise to the Games Research Seminar next week when he presents his paper at the conference, which is to be held in Tampere, Finland on 8-9 April.

Pejman has been working with Graham McAllister on “Using physiological measures in conjunction with other usability approaches for better understanding of the player’s gameplay experiences” which tracks the biometric responses between players of the games Haze and Call of Duty: Modern Warfare 2.

Here is the abstract of the paper/talk: “In this study we capture player’s physiological measures during a gameplay session, to indicate micro-events that have caused changes in their body signals. At the post-gameplay interviews we ask participants to comment and describe their feelings on the selected events. The aim of this study is not to over-interpret physiological measures, but on using blips in measures to help identify key points in a game, which we then use to investigate further with the participant.This approach provides a method that can identify not only the negative user experience and usability issues but also the events which have a positive impact on player’s experience.”

http://gamesmethods.wordpress.com/

Read All About It!

March 10th, 2010
I’m happy to inform you that company director Graham McAllister has been featured in this month’s Develop magazine. Titled ‘Experience Points’, the article can be found on page 43.
Develop Magazine

It features a detailed break-down of the importance of usability testing, among other interesting insights into the development/usability process

Develop magazine can be found in print or at develop-online.net

This issue can be downloaded, for free here

New team member at Vertical Slice!

March 1st, 2010

Hey Vertical Slicers,

This is Joel, the new Community Manager at Vertical Slice. I’m here to organise all of our playtesting sessions, spearhead publicity and all sorts of other activities. Anyone looking to contact us about PR, advertising, media collaborations, our work, game trials or anything at all please don’t hesitate to contact me at joel@verticalslice.co.uk

It’s a good time to introduce you to the team too:

Serious Play

Joel, Pejman, Gareth & Graham

Graham McAllister – Director

Gareth White – Playability Researcher

Pejman Mirza-Babaei - Biometrics Researcher

Joel Windels – Community Manager

UX Brighton

September 9th, 2009

Vertical Slice gave a presentation at UX Brighton last night, entitled “User Research and the Future of Gameplay Experience Design.” We had a great audience of UX and games industry professionals. It was fantastic to meet you all and chat after the talks.

Topics included:

  • The traditional development lifecycle and role of Quality Assurance for functional bug testing.
  • Differences between QA and usability / UX.
  • Risks posed when developing for new IP, audiences, distribution methods, controllers and interfaces.
  • Problems with doing testing in-house, and using industry professionals or hardcore gamers.
  • Our new best practice development lifecycle and early, iterative testing.
  • The use of biometrics such as EEG, EMG, GSR (EDA or EDR) and HR (EKG or ECG) for tracking players emotional states including excitement and boredom.
  • Our new methodologies for predicting review scores based on user testing.

Older Wii Gamers at DiGRA

September 1st, 2009

Vertical Slice’s director of games research, Gareth R. White, gave a presentation at the Digital Games Research Association (DiGRA) 2009 conference “Breaking New Ground: Innovation in Games, Play, Practice and Theory“, held at Brunel University in London.

DiGRA is the top games research conference in the humanities and attracts world leading researchers with keynotes from industry and academic luminaries such as Media Molecule (Little Big Planet), Richard Bartle (MUD, precursor to modern MMOs like World of Warcraft) and Ian Bogost (Persuasive Games).

Gareth’s presentation was called “Wii Gaming for Older Players: From Motivation to Appropriation, and Usability to User Experience.

Topics covered include,

  • Self-efficacy amongst people with little experience of digital games and technologies.
  • Introductory training and mentorship during early stage adoption and late stage appropriation.
  • Comparative usability analysis between Wii Sports: Bowling (Power Throws) and Wii Fit: Ski Jump.
  • Differences between embodied and symbolic interaction modes.
  • Transition from early usability to later user experience (UX.)

Many thanks to the audience who provided lots of great discussion during the Q&A session.

Blue Toad Murder Files – User Testing

August 14th, 2009

Vertical Slice are pleased to announce that we are working with Relentless Software on their upcoming murder mystery game Blue Toad Murder Files.  We are conducting the usability playtests for this episodic game available exclusively on the PlayStation Network in December.

Twitter: follow Vertical Slice (vsgr) and Blue Toad Murder Files (Blue_Toad).

Vertical Slice are speaking at Develop

July 8th, 2009

Vertical Slice will be speaking at Develop in Brighton on Wednesday 15 July at 1:30pm (Production Track). We’ll be presenting alongside Jason Avent of Black Rock Studio on video games usability and user experience.