Posts Tagged ‘usability’

Evaluating User Experience in Games

Tuesday, May 18th, 2010

Once again, the Vertical Slice wizards Graham McAllister and Gareth White have added their insight to another publication. This time they have a chapter in ‘Evaluating User Experience in Games: Concepts and Methods (Human-Computer Interaction Series)’.

Here is the abstract for the chapter:
“The first step in understanding the user experience needs of the video games industry is to ascertain current practice. The following chapter gives an overview of the game development process and provides background on the time frame and roles involved. We present case studies from three world-class development studios and show how the user experience is currently addressed during a game’s creation. The first case study with Disney’s Black Rock Studio details the development of their most recent racing game, Pure, and describes the usability testing which the developer believes improved the game’s Metacritic score by 10%. The second case study with Zoë Mode refers to several of their recent releases, Rock Revolution, You’re in the Movies, and games in the Eye Toy series. Special consideration is given to understanding and addressing players in a language appropriate to their background as gamers. The third case study with Relentless Software concentrates on the studio’s use of focus group testing and attention to the casual gamer demographic. In addition to showing real-world examples of current practice, this chapter identifies the contribution that HCI can make for user experience methodologies in the games industry. Recommendations are made for generally applying usability techniques earlier in development, and user experience testing later once a playable vertical slice is available. We conclude with some discussion of innovative methodologies and pose the need for a formalised framework for user experience in video game development.”

The piece is listed as chapter 7 in the book, which you can buy here and here. You can buy it from tomorrow

UX Brighton

Wednesday, September 9th, 2009

Vertical Slice gave a presentation at UX Brighton last night, entitled “User Research and the Future of Gameplay Experience Design.” We had a great audience of UX and games industry professionals. It was fantastic to meet you all and chat after the talks.

Topics included:

  • The traditional development lifecycle and role of Quality Assurance for functional bug testing.
  • Differences between QA and usability / UX.
  • Risks posed when developing for new IP, audiences, distribution methods, controllers and interfaces.
  • Problems with doing testing in-house, and using industry professionals or hardcore gamers.
  • Our new best practice development lifecycle and early, iterative testing.
  • The use of biometrics such as EEG, EMG, GSR (EDA or EDR) and HR (EKG or ECG) for tracking players emotional states including excitement and boredom.
  • Our new methodologies for predicting review scores based on user testing.

Older Wii Gamers at DiGRA

Tuesday, September 1st, 2009

Vertical Slice’s director of games research, Gareth R. White, gave a presentation at the Digital Games Research Association (DiGRA) 2009 conference “Breaking New Ground: Innovation in Games, Play, Practice and Theory“, held at Brunel University in London.

DiGRA is the top games research conference in the humanities and attracts world leading researchers with keynotes from industry and academic luminaries such as Media Molecule (Little Big Planet), Richard Bartle (MUD, precursor to modern MMOs like World of Warcraft) and Ian Bogost (Persuasive Games).

Gareth’s presentation was called “Wii Gaming for Older Players: From Motivation to Appropriation, and Usability to User Experience.

Topics covered include,

  • Self-efficacy amongst people with little experience of digital games and technologies.
  • Introductory training and mentorship during early stage adoption and late stage appropriation.
  • Comparative usability analysis between Wii Sports: Bowling (Power Throws) and Wii Fit: Ski Jump.
  • Differences between embodied and symbolic interaction modes.
  • Transition from early usability to later user experience (UX.)

Many thanks to the audience who provided lots of great discussion during the Q&A session.

Blue Toad Murder Files – User Testing

Friday, August 14th, 2009

Vertical Slice are pleased to announce that we are working with Relentless Software on their upcoming murder mystery game Blue Toad Murder Files.  We are conducting the usability playtests for this episodic game available exclusively on the PlayStation Network in December.

Twitter: follow Vertical Slice (vsgr) and Blue Toad Murder Files (Blue_Toad).

Vertical Slice are speaking at Develop

Wednesday, July 8th, 2009

Vertical Slice will be speaking at Develop in Brighton on Wednesday 15 July at 1:30pm (Production Track). We’ll be presenting alongside Jason Avent of Black Rock Studio on video games usability and user experience.